![]() It's Nightmare difficulty with no checkpoint or saves. Similar to the base game, there is an insane mode. After you do it for the first time, this trophy will pop. You will need to shut down the power that's electrifying the fence. You will just simply need to turn the gas valve as part of the main story mission. ![]() Removed some dead images and a redundant link. If you make it to the end in one piece, you'll earn: You can pause if you need a break but you can't exit the game. Death will mean that you respawn at the beginning of the game. This will mean that you will have to beat the game in a single sitting without dying. The biggest challenge in this trophy is that there are no checkpoints and you can't save. Enemies will react to noise sooner and they move faster. The difference between this and normal is that you will only be allowed to carry 2 extra batteries with fewer batteries lying around the Asylum. Step 2 - Play the game on Insane difficulty The good thing is that this isn't quite as brutal and difficult as it was in the base game. This is the same difficulty as insane but gives you checkpoints and saves. For this reason, I highly recommend practising all of the difficult sections on Nightmare difficulty. The key to get the final trophy as described in the next step is knowing the game inside and out. You will have earned during this step the following trophies: Use this run to become familiar with the game, locations and the variants (enemies) as you will need to use what you learn here for the next step. The collectible trophies are missable, but you can mitigate the necessity to replay the entire game by creating manual saves throughout, so in the event you do miss one, you can start from a previous save point and continue onward from that point. If you miss one, you will need to start a new game. During this run, you will want to find all of the collectibles. Normal will give you plenty of extra batteries that will help you navigate the dark areas. Step 1 - Play on normal and get all collectibles It's also worth noting that the two trophies related to the collectibles are missable and you will need to start a new game if you miss one. This guide will be setup for a two playthrough run as it will make it much easier on you to get the 3 story related trophies, 2 collectible trophies and a single trophy for playing on insane difficulty. Just because it's unlocked from the beginning doesn't mean you should jump right into this mode because it's perma-death and when you die you'll start at the beginning. It's technically possible to get 100% in a single playthrough but you will need to play the game on Insane difficulty. ![]() The game equips you with a single camcorder that you use to help survive in the Asylum. This is the story of Waylon and shows more of the story at the Asylum. Waylon is the one who sent the email to Miles in the first game that lead him to Mount Massive Asylum to investigate it. Whistleblower is DLC for Outlast and you play as Waylon Park. Do cheat codes disable trophies?: No Cheats.Does difficulty affect trophies?:Yes, Insane mode needed for Bowelwhistler.Number of missable trophies: 2 ( Archivist & Legacy).Minimum number of playthroughs: 1 is possible, 2 recommended.Approximate amount of time to 100%: 3-6 Hours.Not for how lacking it felt for me personally.Register if you're not already a member to post in this thread. Its ok, but I was expecting much, much more. You can get the combo (base + dlc) for 7 bucks on the Humble Bundle store. 2 bucks isnt anything for 2-3 hours worth of a game. I got the DLC on the humble store for 2 bucks and for that price, I would tell anyone to buy it and try it. All and all I came out of WB underwhelemed and more annoyed than joyed at how many chase sequences there were, how few jumpscares there where, and how little the DLC had to offer. Whistleblower is pretty much 100% chase sequences with a little tiny story in between. Atleast in the base game you are able to to look around and explore a little before they throw you into a chase sequence, but once they do, its constant and the game becomes less scary, and more annoying. The mechanic that makes this and the basegame lack is having to run FAR TOO OFTEN. To my suprise, it wasnt nearly as fun as the base game. After beating the base game, I was so excited to jump in and beat whistleblower. It is an interesting plotline, however, I feel the game falls way way short. ![]() 50% PCMeh, the game looks at the story of the man that leaked the information and sent the email to the main character of the base game.
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